
Vicker Lahn'se
Minmatar STRAG3S STRAG3S.INC
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Posted - 2011.04.26 00:30:00 -
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A rifter fit with meta4s and two weeks of skills can kill an artillery thrasher very easily.
There is no reason to use artillery in solo work. The advantage of artillery is the alpha. Alpha is only useful if you can kill the target in one volley. You will only kill frigates in one volley if they are poorly fit or if you have multiple thrashers firing at once.
If you don't kill the target in one hit, alpha becomes a moot point and dps should be your concern. Autocannons have much higher dps than artillery. Autocannons can track better than artillery, so they're more useful against frigates.
Originally by: McRoll Edited by: McRoll on 25/04/2011 21:51:39 Arties, no exception and here's why:
-Thrashers optimal range bonus of 50% is useless on autocannons -Tracking bonus is not really needed on small AC's, arties benefit way more from it -Artillery is the only weapon system which lets you kill frigs in 2-3 volleys, one should take advantage of that -The Thrasher is pretty fast- you can kite many frigs because many use an afterburner and you will be faster with an MWD -The tracking on small 250 arties is pretty good- you can even track frigs in orbit, with some manual piloting
Start the engagement from further out, align away from a closing frig and give him. If he has an AB fitted, he is dead meat because he wont be able to catch you. With MWD he has a big signature if active, so you can hit him at least on approach and squeeze a volley or two in him when hes in orbit (it works, I did it myself on an orbiting Rifter).
1684 alpha, enough said
-Optimal range isn't useful for ships that are faster than you and are going to choose to fight up close. A frigate is going to be able to dictate range, especially if you're beyond webbing range. No intelligent frigate pilot is going to choose to fight an artillery trasher from far away. -The tracking bonus is just as useful for autocannons as it is for artillery. With artillery, the tracking bonus helps fill in a weakness. With autocannons, the tracking bonus bolsters a strength. -If it takes 2 or 3 volleys to kill your target then alpha is meaningless. Unless you're one shotting your target, dps should be your concern. Artillery has terrible dps. Autocannons will kill your targets faster than it will take for your artillery to fire of 2 or 3 volleys. -The thrasher is a destroyer. As such, it is less maneuverable than any decently fit frigate. -Autocannons have better tracking than 250mm artillery. With autocannons, you can track anything in tight orbit, without manual piloting.
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